I am particularly happy to see some of the recent updates regarding the taming system. - Claim Flags now have a toggleable setting in Settlements mode which allows Settlement owners to choose whether to pay and feed the NPC Crew for allies or everyone settled on the island. - Reverted the change to Stationed Crew repairing anchored boats in order to control the amount of materials that are being consumed when a boat has been anchored. Reduced max handling sail acceleration stat cap (for newly dropped/crafted sails) to 125%. Google+. I love what grapeshot games are doing with ship figure heads and i fully understand why there in the free port....but i would like the traditional figurehead to be available in the smithy and leave other fancier one at the free port where u can spend your gold … This will destroy your old flag and drop it's entire inventory into a loot cache (2 hour expiration time) on the ground. May 24, 2019 @ 9:03am Figureheads and how to Remove?/ Rant about Item Limit on Ships So i Recently made my new galleon after hours of Gathering/Building/Designing i finally finish my magnum opus my new … - The serpent boss, Anacthyon, added to Blackwood, - Magic Mythos enabled with 2X Harvesting, Taming, XP, and Treasure Gold, - Fixed a bug that allowed players to gain massive height when running into the corner of a raft or dinghy, - Fixed a bug that allowed players to gain massive height when climbing really tall ladder setups, - Fixed a bug which allowed players to base on top of submarines, - Fixed a bug which allowed seated NPCs to shoot puckles through walls, - Enabled 2x Harvesting, Taming, XP, and Gold on our Official Network, - Fixed rope ladders so that they can now be rotated when placed on wooden catwalks. - Adjusted Resources slightly, - (server): Relatively heavy. See Also: Atlas: How to place doors How to turn shadows off in Atlas Atlas … In this collection, Bart adjusts to life in the 20th century, keeping the town of Manchester, Alabama, safe from threats like White Lightning and Gridlock. Atlas All Item IDs List. Can be tamed and bred. On PVP Servers, they may be captured and controlled! ... 8 posts; Posted May 6, 2019. Mythos requirement unchanged. Claiming a piece of land in Atlas is one of the most important aspects of the game because it will allow you to build and craft things whilst you’re inside your territory on a certain island. Fixed certain edge cases where cannon carts could be fired while in water. I've seen multiple screenshots here and there of ships with figureheads (Lion's head and the mast one). - Fixed a bug which would cause players to throw out their gear by accident at low server fps when using "O" instead of "E" to unequip currently equipped gear. - Plague can no longer be spread via cough, touching, or poops. This is to encourage diversity within the community and to prevent any … Facebook. cheat gfi Bola 1 0 0. cheat gfi Sugarcane 1 0 0. Google+. This should improve how it feels when the camera is brushed up against a collision in the world. - Grog: Damage bonus changed from +6% to -3%, duration changed from 600s to 300s, - Rum: Now instead of giving 15 waters, it removes 20 water, - Target soft spots - Cooldown increased from 15s to 60s and torpor bonus reduced from 35% to 28%, - Critical strike - Cooldown increased from 20s to 60s and damage bonus reduced from 2x to 1.65x, - Target weakness - Duration increased from 10s to 24s. - Creatures able to be equipped with armour along with Crew are now able to equip gear above common quality. https://www.playatlas.com/index.php?/atlas-news/news/captain’s-log-37-atlas-arrives-on-xbox-with-steam-pc-crossplay-r213/, https://atlas.gamepedia.com/ATLAS_Wiki?oldid=26150, TAMEABLE DOLPHINS, COFFEE, AND BALANCE CHANGES. Forced a skill respec for all players past level 120. Utility Structure: Ice Box - a high-insulation box for generating ice in cold areas. We apologize for the inconvenience and thank you for your understanding! Followers 0. - Fixed I9 server having some lawless settings applied. Very rare creature found in the new equatorial islands. - Added a new "Tutorials" menu tab, which provides details on many of the basic mechanics and concepts of the game. So cheat gfi sniperrifle 1 1000 0 will give u … ATLAS. - New configurable ini setting for Claim Flag height limit. Press J to jump to the feed. Reduced max player character level cap from 150 to 120. - Island Claim upkeep costs reduced by about 75%. Double-click to go to the skill in the tree, - Olfend: added water capacity numbers over droplets icon for extended HUD info, so the rider can see water quantity, - Added item descriptions with helpful gameplay-relevant info (the first batch includes 80 items, more to come in future patches), - Main menu exit highlight now works on mouseover, - Removed marine sublevels from server cook, so players stop bashing their ships into invisible underwater rocks near the shore, - Bottom rows on server grid select UI are now properly clickable, - Scaled-down seagull slightly when carried (was too big) and removed takeoff particles when tossed from shoulder, - Fixed bug where flame arrow flame buff would desync when shot at a moving ship and be visually "left behind", - Fixed bug where oil slick from tossed oil jar would desync when hitting a moving ship and be visually "left behind", - Olfend: fixed issue where if you break out of the drink animation by moving around, the drink "ripple" vfx stays active on its snout, - Olfend: tweaked water amounts when adding to or drinking from a water barrel, - Olfend: improved trace when rider sprays water, so it can hit fires above it easier (needed to fight those ballista flame bolts, - Bird taming improvements, including preventing them from immediately fleeing after bola release when they should attack instead, - Fixed bug where in-progress sail canvas repairs do not continue after transitioning, - Fixed bug in crop plots where fertilizer amount shows 0 after save/load, - Resized large crop plot mesh so it is actually larger than the small crop plot (visual update only, no changes to footprint/collision), - Tutorial UI: fixed button label text not clipping when scrolling, - Changed tribe member offline duration string to better fit the UI, - Ammo container HUD tooltip displays ammo types only if amount > 0 in the container, - Fixed a bug where water barrel was always being placed with 3000 water, - Re-added missing Tools folder to Steam PC client (LocalizationManager), - Fix: Ammo container HUD shows text "Press [LeftShift] to switch between ammo types" when looking at an ammo container on a ship after getting on/off a turret, - Fixed a crash preventing players from launching Blackwood, - Fix for puckles being unable to reload puckle ammo from pre-existing ammo containers, - Extra damage dealt by AoD treasure guardians reverted (but they kept some of the resistance that was added in the last patch), - Fixed ships capsizing with cargo harnesses equipped to bears/horses, - Reworked 'Decreased blackjack chance to knock riders off of horses by 50%' fix as it was causing issues with the bola, - Fixed bola not being able to immobilize targets. All loot tables now have a chance to drop an already-crafted version of an item rather than just the blueprint. Structures (such as wood walls) lined up near each now have the correct textures. - Giant Tortuga: Added step damage to prevent getting stuck on trees. Your email address will not be published. This means, during bonus rate events, imprint timers will automatically adjust to compensate for the quicker maturation. Non UK callers : +44 1983 761057 . Feat: Instant Hotbar Equip, unlocked after completing "Master Cartographer" quest. - Added two more minion spawn points closer to the entrance. Companies will be limited to 10 players. Recruits seek you out allowing you to craft artillery that comes manned for an extra bit of coin. “ATLAS will increase in price when the game is fully launched.” How are you planning on involving the Community in your development process? - Large Gateways, Gates, and Large walls will check for nearby online players before being able to be placed unless on Settlements during peacetime. - Removed mid columns at arena entrance for better AI navigation. - Fixed a bug where projectile mesh wasn't showing correctly for singleplayer. - Balanced resource distribution to ensure all resources can be found on the official server network in multiple places. Fixed a bug where holding a treasure map on Blackwood would crash the game. Increased the attack range of certain mount creatures by 10%. The following game.ini config can be used to destroy all invalid claim flags, please be advised that this cannot be reversed once done: You are unable to host a Private Match at the same time as a Password Protected Session at this time. Replace Bola or Sugarcane with desired item. This will be indicated to you via the demolish HUD. - Gunports will no longer open if they do not have a cannon snapped to it. (These gains will be present on Official Servers), - Creatures no longer require the desired temperature after they reach 10% maturity, - Added scaling weapon slotting time by the reload skill (to align with the skill on the pistol), - Reload time on pistols is reduced to 60% when all three pistol skills have been acquired, - Fixed a bug with purchasing blueprints from Player Shops, - Skill UI redesign (first pass, more work to come with it! Am I to assume that this feature is limited to those ships ? Want some tips on how to steal lander from another player? 1st priority: Resource Box and Food larder, 3rd priority: Resource Box and Food larder, - New placeable landstructure 'Crew Resource Silo' which allows storage of food and gold to feed crew, - New option on claim flag which allows turning off crew gold and food payment, - Fixed an edge case which allowed you to fire cannons through walls, - Fixed a bug where Crew were taking gold/food from a flag before they took it from a resource box/larder, - Fixed a bug which prevented harvesting on creatures/using tools in Singleplayer, - Fixed a bug which would sometimes cause the resource override to stop functioning, therefore provide players with a different resource than intended, - Fixed a bug which would cause players to be stuck when unmounting creatures. - Fixed some invalid cannon placements / shooting edge cases. To write a new article, just enter the article title in the box below or in the search box at the top of the page. 1 Description 2 Figureheads 2.1 Figurehead of the Godhand 2.2 Figurehead of Telemon 2.3 Figurehead of the Hawk 2.4 The Raptor 2.5 Clawspirit of Kusiman 2.6 Figurehead of Alkabar 2.7 Figurehead of the Snake Figureheads are a decorative ship component. - Added falling icicles. Share. The Equilibrium buff now properly shows the Stamina Recovery Rate in the Buff Stat Bonuses section of the character screen. 01-abr-2017 - b7cba2579c0e043ab4d1a7a8650eb835.jpg (736×520) - Switched from Add New Item to Increment Item Quantity for Milk and Wool from Cow and Sheep to prevent being limited to Max Item Quantity if the player had no exiting stacks of the item given. January 22, 2019; 1,952 views; View Jat's images; 1 Sign in to follow this . A lack of + means that only the settlement owner's crew will be able to take good/food from claim flags. "ATLAS" is a game all about sailing the high seas with your best mates. - Reduced the weights of the following ship-related items: - Map spoil time increased by 3x when in bookshelves (this means they take longer to spoil), - Explosive Barrels now sink 50% faster and for a total of 6 minutes (increased from 5), - Unthinkable Delicacy cooldown decreased to 2 hours, - Keratinoid farmed per minute on cat reduced to 10 (from 40), - The rate at which ice is consumed in an icebox has been increased by 10%, - Icebox insulation distance increased by 20%, - Ambient temperature required to make ice has increased to 0, - Reduced blueprint bonus weapon damage and durability by 25%, - Target Soft Spots and Target Weakness can no longer be used when wearing a Pike, - Swords and Pike now pierce armour by 4x the previous amount, - Reduced blueprint bonus armour resistance scaling by 40%, - Reduced blueprint bonus armour durability scaling by 55%, - Reduced blueprint bonus health given by armours by 40%, - Reduced blueprint bonus weight given by armours by 66%, - Removed health bonus from rejuvenate buff, - Health has been capped to 300 and players have been given a free-one time respec, - Reduced shark team notify radius by 15% (how far they can call other sharks for help), - Claim Flags can no longer be placed underwater, - Fixed a bug which caused waterskins to be lost on spouts, - Fixed a bug which caused the Raider of the Deep quest to disappear, - Prevented grenades from being thrown when a glider is equipped, - Fixed a bug which would cause structures to have the wrong health points when replaced, - Lighthouse can now be found in the Structures/Misc folder of the smithy, - Increased the slots of tannery from 120 to 150, - Added 'temperate' biome tag to Crow, so they can be bred in Temperate regions, - Fixed a bug which prevented cannons from being placed on certain gunports in Galleons, - Fixed company logs not updating properly (or taking hours to do so), - Fixed beds not updating properly (or taking hours to do so), - Fixed a client side crash related to weapons and the tutorial system, - Fixed a crash related to low memory mode (caused by fog of war), - Fixed the bug which prevented players from putting berries inside of their claim flag, - Fixed a bug which would cause structures to sometimes float when placing them. 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